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- All games
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- Baldur's Gate 3 July Modathon
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- BySlugGirl
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This July, the Baldur’s Gate 3 Modding Community will be hosting a month-long Modathon!
Every week, 2-3 mod authors will be randomly selected by the event hosts to win a Steam Key. You can find more information on the modathon, including how to enter, its requirements, rules, prizes, and more, take a look here.
None of this would be possible without such an incredibly skilled and creative BG3 modding community. You’ve made an already incredible game even more enjoyable, and we love seeing you all come together like this to showcase your talents further. A shoutout as well to all the organisers of this event:NellsRelo, Jerinski, Kaz, and Khbsd, a lot of great effort and work was put into this by them.
TheLoveKing will also be covering the modathon over on his YouTube channel. He’ll be reviewing each mod in its own showcase video, before rounding up the top 5 BG3 mods at the end of the event. So make sure to check out his channel for some great insights and reviews on each of the entries.
What is a Modathon?For those new to modding, a modathon is an open competition where anyone can participate and create mods. There are different achievement categories you can enter, whether you want to create mods on your own or collaborate with other modders. There’s something for everyone to showcase their creativity and skill, and, of course, to just have fun.Message from the event organisers:
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Sticky
The last day of the Modathon's first week is halfway through, ending July 8, 2024 5:00 AM Pacific (GMT -6). Thank you all for participating, and I'm excited to see what y'all come up with in the next few weeks!
Already we've seen 28 Mod Authors (More, really, there's been some amazing collaboration going on) release 37 mods for the competition, and there's more that look like they'll be coming in before the end. You can find a full list of participating mods on our thread in the Nexus forumshere.8 Hidden achievements have been unlocked, and 14 authors have released mods using the optional weekly challenge themes!
Once this week comes to a close (in ~7.5 hours) I'll run the raffle, and start distributing achievements relating to download & endorsem*nt stats - something I'll be doing weekly until the end of the modathon, so as not to flood y'all with messages.
As a reminder, I'll be sending achievements and raffle information through Nexus DMs, not via Discord or Reddit - so keep your eyes peeled. For those that have Nexus DMs turned off, I'll get in touch in your comments section.
Happy modding y'all!
NellsRelo
- premium
- 101 kudos
The July Modathon has ended. 181 eligible mods from 81 different mod authors - I'm blown away by how many people joined in! A lot of nice QoL mods, some great new custom faces, cool new weapons and armor, even some dialog and class mods! Y'all cooked, and mod users can look forward to a feast.
Over the next week I'll be sending out achievements, as there's, well, a lot to go through.
Thanks for participating everyone, and happy modding!
NexusBlackSea
- member
- 1 kudos
I could really use some help in getting past capped proficiencies when trying to multiclass. I have used some mods that have already capped them and now that I'm trying to multiclass, ranger for example, I can't choose it because I have to pick a proficiency.
Anyone know how to get around this?
Thank you.
SeanLang76
- member
- 0 kudos
whooop
vohacek586
- member
- 0 kudos
I have been looking to discover a solace or powerful method to finish this procedure and I think this is the most reasonable approach to do it viably.Appfordownapps
NexusBlackSea
- member
- 1 kudos
Has anyone considered making a mod to replace the in game music with that of the original master soundtrack by Borislov Slavov?
JBoba
- member
- 1 kudos
Ok, Here It Is: This, for Any Modder that Accomplishes, will become a CORE Mod for BG3.
REMOVE ALL THE FLOATING DAMAGE NUMBERS.All the combat text ("Critical Hit"), all the Floating Numbers... gold EXP, Combat Numbers...
...any "floating" Banners (like "Conjure Elemental - Fire Elemental", "Multiattack on Goblin", "Main Hand Attack on Shadowheart"-type Banner Visual Spam), Move Reaction Boxes to the side...
Anyone does It, Anyone, At All, you Will All See This Game, Cinematically, like Never Before.
DonnieCampbell43
- member
- 0 kudos
Steam Keys, and be part of a vibrant community enhancing an already incredible game.
TheLoveKing
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- 15 kudos
https://youtu.be/arOb4XA8CiM?si=bXDbt8Q3fi7j4XPk
NexusBlackSea
- member
- 1 kudos
I've been seeing a lot of comments of folks ready to load up on
pages worth of mods and I have been rewriting the same thing over and
over again I just copy and paste it now as a warning with some
background instructions to get started as smoothly as possible and have
it stay that way without breaking your game, or worse, your progress.There's a lot you gotta do before you install even your first mod.
use BG3 Mod Manager not vortex to install the mods and use that to
help manage your mods, especially if you're going to be using as many as
120+ which I have running.Pay attention to the instructions per mod. You need to make sure the
"load order" is correct. Some mods require to be loaded before others.Don't just go installing all of them at once. Test a few at a time
or waste all your time to find out your game won't even start. Worse
yet, having a series of save files corrupted or unable to start because
you either updated a mod with a bug or deleted a mod that your run
requires. Which mod needs to reverting to previous mods? That's why they
have 'old files' in their download list for that exact reason. Save
often, test often, don't go overboard. Happened to me a few times. One
run, act 3, newbie, lost all my progress. This run, lost 100hrs,
couldn't figure it out but a save from 100 hours ago loaded. Didn't play
for about 2 weeks I was so pissed. Just today, I had a corrupt save
file again, but this time I knew it must have been one of the last 3
mods I updated to newer versions. Figured it out, loaded up, filed a bug
report with the modder.There will be requirements for mods. When you hit download or files,
you'll be prompted with a window that may say "these mods are required
for this mod to work." Some are from Nexus but one or two you have to
hard read the instructions from a GitHub user which the mod page will
refer you to such as Norbyte's Script Extender and one other I can't
remember, just make sure to pay attention to the instructions.
(in BG3 Mod Manager you can just CTRL + SHIFT + ALT + T to have the
mod manager download and install it for you)Once you get that all out of the way you just hit import from the
mod manager and just have it open the zip file you downloaded and it
will manage the load order and install the mod in the right directory.Final step before closing the BG3 Mod Manager is to click Save
Load Order to File and then a few icons over, Export Order to Game.Final Final step would be to test out a couple of mods to see if all
is well.Some mods like texture quality or dialogue quality or otherwise
media related mods will require you to copy them to specific places.Take care and have fun!
P.S. to help increase FPS make sure to have as many background
processes or programs closed and add --skip-launcher to your steam's
BG3's Properties > Launch options. People have reported it helps the
game run a bit more smoothly without it running in the background.blueberrymunchkins
- member
- 0 kudos
I was finally able to get a PC after playing XBOX only since December '23, I cant wait to see what everyone creates!
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